SPANISH:
Pues eso, que cuando los pingüinos se callan, es porque viene el oso de la coca-cola a dar la vara. ¿Os mola mi nueva forma de saludar? os jodéis si no es así.
Idas de (p)olla a parte, me alegro al fin de publicar otra entrada en este pequeño espacio mio donde "Eructo" mis vivencias, experiencias y demas cosillas...
Empecemos con buenas noticias, tras tantos bandazos buscando a alguien que pueda ofrecerme contenido 3D para incluirlos en mis productos, he encontrado a un auténtico sibarita (muy amable con sus ofertas, por cierto) en el tema de ventas de productos 3D. Su nombre es Steve Finney y dirige la tienda Arteria 3D. Gracias a él podré ofrecer a toda la gente que quiera mis productos Modelos 3D de calidad para testear o incluirlo en sus juegos. Por supuesto usaré sus servicios en cuanto empiece a desarrollar juegos 3D (mas abajo anunciare algo interesante...).
Gracias, otra vez, a Steve, he publicado en Asset Store las nuevas actualizaciones de mis productos estrella(pendientes de aprobación): 3D Top Down Shooter Gamekit (+2000 $ recaudados en Game Prefabs) y el espectacular Mobile Top Down Shooter Gamekit (Pronto ambas actualizaciones estarán en Game Prefabs también).
Hablando de GamePrefabs: a dia de hoy HE LLEGADO A LOS +4000 $ DE BENEFICIOS en lo que lleva de año (y seguramente antes de que termine el año, dicha cifra subirá).
Próximamente (en Navidades), lanzaré un juego de estrategia para PC/MAC e iOS cuyo arte gráfico ha sido obra de mi gran compañera (podria considerarse mi One-Sama, hermana mayor pa los que no sepan el idioma del país del sol naciente) Marina Navarro Travesset.
Para finalizar... seguramente mucha gente se preguntará que cuando haré otro gamekit que no tenga que ver con shooters (ya cansa, lo se...). Pues estoy empezando un Gamekit nuevo y original: Beat ´em Up Gamekit.
Tras soltar todo esto, me despido:
Hasta la próxima paja mental!!!
ENG: Adventures and mis-adventures of the most bastard, satiric, sarcastic and, of course, talented and ingenious game developer of all times... (I think so...) ESP: Aventuras y desventuras del desarrollador más cabrón, satiríco,sarcástico, y pa colmo, talentoso e ingenioso de todos los tiempos (usease, el menda)
Monday, October 24, 2011
Tuesday, August 23, 2011
Mobile Top Down Shooter Gamekit Now on Asset Store and Game Prefabs
English:
Mobile Top Down Shooter Gamekit:
by Jonay Rosales González A.K.A. DonBarksGheist
Save months of programming time adquiring this Gamekit and make your own top down shooters for mobile devices (Android and iOS).
- Posibility to use the code on different platforms (Web Player have problems with Playerprefs script for mobiles devices).
- Code done 100% in C#
- 2 Top Down Control types: Typical (Two Joysticks) and Old School (one joystick and a button to shoot) with all player properties needed .
- Pasue Button and Change Weapon System with Buttons included
- Weapon Properties scripts that let you customize all the logic of player´s and enemies weapons properties: damage, reload ratio, firerate, proyectile, types of shooting and much more.
- 4 Types of Enemy AI Behaviours:
- Dumb AI: melee AI without obstacle avoidance
- Handy AI: melee and attack ranged AI withour obstacle avoidance
- Horde AI: melee AI with Waypoint AI System
- Smart AI: melee and attack ranged AI with Waypoint AI System and Simple Patrol System.
- Simple and Configurable Spawn Director, with random “Spawn-Rate” change.
- 3 Game built-in Game Modes for include in your levels:
- Survival: Survive as long as you can aganist hordes of enemies. Player can achieve extra bonus points if reaches the level´s record.
- Cleaning: Kill a certain number of enemies, once reached this amount, you have a certain time for kill the rest of enemies of the level. If you kill them all, you recieve bonus points.
- Run or Die: Make your path to reach the save area in the minor time possible. If you achieve a new record, you win bonus points.
- 2 Item Scripts: one for weapon´s ammo and other for health and/or armor.
- Included a Custom Playerprefs script for mobile devices (works on other platforms except Webplayer).
- A stage clear scene that shows your level stats, bonus points, level score and global score.
- Free Updates and great feedback: Tell me what you want in this Script Pack and I ́ll put on the next update release
Package Contents:
- All the art assets and prefabs necessary for testing
- 5 Example Scenes for test the gamekit.Almost 3000
- Lines of code in 42 Scripts.
Wednesday, August 17, 2011
Mobile Complete Enemy AI Script Pack now on Game Prefabs
ENGLISH:
This is a Bundle formed by the next products:
- All Necessary Assets for Testing
- A scene for testing the AI
- more than 1200 Lines of Code in 19 Scripts
For more feedback, proposals, other products and much more, comment here.
Purchase Page
Mobile Complete Enemy AI Script Pack
This is a Bundle formed by the next products:
- Mobile Melee Enemy AI
- Mobile Handy Enemy AI
- All Necessary Assets for Testing
- A scene for testing the AI
- more than 1200 Lines of Code in 19 Scripts
Normally $100; this week only $89
For more feedback, proposals, other products and much more, comment here.
Purchase Page
Mobile Handy AI Script Pack Now on Game Prefabs
ENGLISH:
Mobile Handy Enemy AI Script Pack
Want to make zombie defense games, tower defense games or something more interesting for mobile devices and you need a simple but efficient AI System for your enemies?
Here you have what you need in 3 simple steps: 1. Drag and drop one of the two AI behaviors that includes this pack to your enemies 2. Configure all its stats: life, max objects and rate that he drops when dies, movement speed, etc. 3. Prepare the waypoints and spawnpoints on all the scenario according to your needs.
And finally, they´ll be ready for: * pursuit the player wherever he goes * Patrol. * Shoot weapons, reload it, and go after you if they ran out of ammo.
- All the art assets and prefabs necessary for testing
- An Example Scene for test the AI.
- Almost 1100 Lines of code in 18 Scripts:
For more feedback, proposals, other products and much more, comment here
Purchase Page
Here you have what you need in 3 simple steps: 1. Drag and drop one of the two AI behaviors that includes this pack to your enemies 2. Configure all its stats: life, max objects and rate that he drops when dies, movement speed, etc. 3. Prepare the waypoints and spawnpoints on all the scenario according to your needs.
And finally, they´ll be ready for: * pursuit the player wherever he goes * Patrol. * Shoot weapons, reload it, and go after you if they ran out of ammo.
- Posibility for use in 2D and 3D Games and the mayority of game genres.
- 2 Configurable AI Scripts for attach to your enemies, prepared and optimized for Mobile System (iOS and Android) with several parameters for customize: x Handy AI: simple behavior AI that follows and attack the player without avoid obstacles. x Smart AI: Enemies search the fastest way to the player navigating through waypoints and, if don´t see the player, patrol the area.
- All the code is written in C#.
- All the code is 100% compatible for use in other platforms.
- Simple and Configurable Spawn Director, with random “Spawn-Rate” change.
- Almost 1100 Lines of Code divided on 18 Scripts.
- Included Main Scripts for set up game rules and seetings and Debug Scripts.
- Free Updates and great feedback: Tell me what you want in this Script Pack and I´ll put on the next update release.
- All the art assets and prefabs necessary for testing
- An Example Scene for test the AI.
- Almost 1100 Lines of code in 18 Scripts:
Normally $80; this week only $60
For more feedback, proposals, other products and much more, comment here
Purchase Page
Saturday, August 6, 2011
Mobile Melee Enemy AI Script Pack now on Game Prefabs
ENGLISH:
I´m proud to announce the first release of a great line of script packs and gamekits that I´m making for the community:
Want to make zombie defense games, tower defense games or something more interesting for mobile devices and you need a simple but efficient AI System for your enemies?
Here you have what you need in 3 simple steps: 1. Drag and drop one of the two AI behaviors that includes this pack to your enemies 2. Configure all its stats: life, max objects and rate that he drops when dies, movement speed, etc. 3. Prepare the waypoints and spawnpoints on all the scenario according to your needs. And finally, they´ll be ready for pursuit the player wherever he goes.
Price: 55$ Indie License / 95$ Commercial License
First Week only Cost 45 $ Indie License / 90$ Commercial License
Purchase Page
I´m proud to announce the first release of a great line of script packs and gamekits that I´m making for the community:
Mobile Melee Enemy AI Script Pack
Here you have what you need in 3 simple steps: 1. Drag and drop one of the two AI behaviors that includes this pack to your enemies 2. Configure all its stats: life, max objects and rate that he drops when dies, movement speed, etc. 3. Prepare the waypoints and spawnpoints on all the scenario according to your needs. And finally, they´ll be ready for pursuit the player wherever he goes.
- Posibility for use in 2D and 3D Games and the mayority of game genres.
- 2 Configurable AI Scripts for attach to your enemies, prepared and optimized for Mobile System (iOS and Android) with several parameters for customize: x Dumb AI: Very simple behavior AI that follows and attack the player without avoid obstacles. x Horde AI: Enemies search the fastest way to the player navigating through waypoints.
- All the code is written in C#.
- All the code is 100% compatible for use in other platforms.
- Simple and Configurable Spawn Director, with random “Spawn-Rate” change.
- Almost 650 Lines of Code divided on 10 Scripts.
- Included Main Scripts for set up game rules and seetings and Debug Scripts.
- Free Updates and great feedback: Tell me what you want in this Script Pack and I´ll put on the next update release.
Price: 55$ Indie License / 95$ Commercial License
First Week only Cost 45 $ Indie License / 90$ Commercial License
Purchase Page
Wednesday, August 3, 2011
3D Top Down Shooter Gamekit cost NOW 49 $ on Game Prefabs
ENGLISH
Due to the new products that will arrive since August and September (Once of them Mobile Ultimate Shooter Gamekit), I´m proud to announce that my last product, since yesterday, have the juicy and new price of 49 $ FOREVER. Now there´s no excuses for have this great product (Maybe the Mobile Ultimate Shooter Gamekit is a preety good excuse...).
Link to purchase page: http://www.gameprefabs.com/products/show/237
ESPAÑOL:
Debido al lanzamiento de mis nuevos productos que llegaran entre Agosto y Septiembre, estoy orgulloso de anunciar una rebaja permanente en el precio de mi último producto (que ha sido un exitazo en Game Prefabs) al nuevo y jugoso precio PERMANENTE de 49 $ (30 € o algo asi al cambio...). Ahora no hay excusas para comprar este gran producto (excepto el Mobile Ultimate Shooter Gamekit).
Link a la página de compra: http://www.gameprefabs.com/products/show/237
Due to the new products that will arrive since August and September (Once of them Mobile Ultimate Shooter Gamekit), I´m proud to announce that my last product, since yesterday, have the juicy and new price of 49 $ FOREVER. Now there´s no excuses for have this great product (Maybe the Mobile Ultimate Shooter Gamekit is a preety good excuse...).
Link to purchase page: http://www.gameprefabs.com/products/show/237
ESPAÑOL:
Debido al lanzamiento de mis nuevos productos que llegaran entre Agosto y Septiembre, estoy orgulloso de anunciar una rebaja permanente en el precio de mi último producto (que ha sido un exitazo en Game Prefabs) al nuevo y jugoso precio PERMANENTE de 49 $ (30 € o algo asi al cambio...). Ahora no hay excusas para comprar este gran producto (excepto el Mobile Ultimate Shooter Gamekit).
Link a la página de compra: http://www.gameprefabs.com/products/show/237
Monday, August 1, 2011
Do you speak english? pos deberiais
Hola titis, seguramente os estareis preguntando: por que cojones estoy diciendo esto? la respuesta es simple y llana: he decidido hacer este blog multilingüe.
Despues de dar tantas vueltas, creo que seria mejor unificar TODO, ya sea mis productos, mis mamonadas mentales y mis logros en un solo blog. El que, hasta cierto punto, me ha hecho famosete... usease, este mismo.
Esta será mi ultima entrada exclusivamente escrita en el idioma de Cervantes
Asi que preparaos para el cambio: el que no se ha escondido, tiempo ha tenido!!!
Despues de dar tantas vueltas, creo que seria mejor unificar TODO, ya sea mis productos, mis mamonadas mentales y mis logros en un solo blog. El que, hasta cierto punto, me ha hecho famosete... usease, este mismo.
Esta será mi ultima entrada exclusivamente escrita en el idioma de Cervantes
Asi que preparaos para el cambio: el que no se ha escondido, tiempo ha tenido!!!
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